use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CView::localToFrame
use VSTGUI::CDrawContext::drawPolygon with kDrawFilled as draw style
use VSTGUI::CDrawContext::drawRect with kDrawFilled as draw style
use VSTGUI::CDrawContext::drawRect with kDrawFilled as draw style
use the new mouse methods
if you really need this call VSTGUI::CFrame::getCurrentMouseLocation
use kDoubleClick in the buttons parameter of the mouse methods instead
use kDoubleClick in the buttons parameter of the mouse methods instead
use VSTGUI::CDrawContext::drawEllipse with kDrawFilled as draw style
if you really need this call VSTGUI::CFrame::getCurrentMouseButtons
if you really need this call VSTGUI::CFrame::getCurrentMouseButtons